Browse this topic
Explore world
Regions & encounters
Find your bearings
Open World Map with M. Select a region and map from the dropdowns. The Flaris map labels settlements and monster areas; the Navigator gives you a smaller view during normal play.
Regions to explore
Flaris, Saint Morning and Darkon form the main town and field route. Azria, Coral Island, Traseia and Dark Traseia have their own landscapes and progression roles. The zone guides explain where each fits.
Travel and access
Travel Hub helps you choose a destination, but access rules still apply. A ticket zone may require an active ticket. Dungeon destinations may lead to an entrance with additional party or portal checks.
Choose a region by purpose
Flaris and Saint Morning cover early exploration; the region guides group Darkon and the later mainland areas separately. Azria, Coral Island, Traseia and Dark Traseia have their own references. Use the individual guide for the current level range and access notes.
Valley of the Risen, Kaillun, Elliun and Bahara are grouped in the mainland progression guide. For a specific monster, use the map’s monster details rather than assuming every part of a region contains the same targets.
Shaduwar & Garden of Rhisis
Shaduwar and Garden of Rhisis are named regions in World Map. Select the region in the map menu and inspect its monster areas before choosing a route. A region name is not a recommended level for every monster there.
Check individual target levels and the available in-game travel route. The regional maps below help with orientation; they do not replace dungeon entrances, tickets or other access requirements.
Explore the regional maps
Open the World atlas → for unchanged regional maps and searchable monster families.
