How the path works
- Upgrade an eligible item to +10 through its normal or required precursor path.
- Bring that +10 item and an Ascension Scroll to the Ascended Upgrade Angel. Check the service preview before attempting conversion.
- A successful conversion changes that same item into Ascended +0. Continue its dedicated Ascended upgrades with Ascension Stones, up to +20.
Eligibility matters: Ascension uses an item-specific allowlist. Some eligible weapons require an Ultimate precursor at +10; other listed equipment converts from Normal +10. A random Normal +10 item is not automatically eligible. Use the service’s eligibility check before buying materials for a particular piece.
For ordinary +0 to +10 upgrading, see the upgrade rates. The Ascended +0 to +20 path has its own rates and failure behavior.
Conversion, failure and protection
Conversion succeeds at 5% per attempt and consumes one Ascension Scroll even if it fails. A failed roll leaves the equipment unconverted. On success, the same item continues as Ascended +0; Equipment Level and XP reset.
Do not assume every socket survives unchanged. Ascended sockets reset, and applicable Ultimate weapons can lose their Ultimate jewel sockets during conversion. Review the exact item in the service before confirming.
Each Ascended upgrade attempt consumes one Ascension Stone. Unprotected failures can downgrade the item at higher levels; the amount depends on the current level. An optional Scroll of Ascended Protection prevents that downgrade, but does not turn a failed roll into a success or return consumed materials.
See the level-by-level Ascended rates →
Where to get Ascension materials
The sources below are Season 0 dungeon, raid and shop rewards. Miniboss and final-boss drops are separate; a chance is for the named reward tier, not every monster in that dungeon. Check the dungeon entrance in game for ticket and travel requirements.
One is used on each eligible +10 conversion attempt. Conversion has a 5% success chance; the scroll is spent if it fails.
Show 21 sources and drop rates
Wilds· Minibosses2 · 5% drop chance · Lv300+ · 150m cooldown Wilds· Final boss2 · 20% drop chance · Lv300+ · 150m cooldown Savage Wilds· Minibosses2 · 10% drop chance · Lv300+ · 150m cooldown Savage Wilds· Final boss2 · 30% drop chance · Lv300+ · 150m cooldown Aminus· Minibosses2 · 10% drop chance · Lv300+ · 150m cooldown Aminus· Final boss2 · 25% drop chance · Lv300+ · 150m cooldown Euphresia· Final boss2 · 25% drop chance · Lv300+ · 150m cooldown Abyssal Cove· Minibosses2 · 10% drop chance · Lv300+ · 150m cooldown Abyssal Cove· Final boss2 · 30% drop chance · Lv300+ · 150m cooldown Cursed Aminus· Minibosses2 · 10% drop chance · Lv300+ · 150m cooldown Cursed Aminus· Final boss2 · 40% drop chance · Lv300+ · 150m cooldown Sanpres Master· Minibosses2 · 10% drop chance · Lv300+ · 150m cooldown Sanpres Master· Final boss2 · 35% drop chance · Lv300+ · 150m cooldown Herneos Grotto· Final boss2 · 20% drop chance · Lv225+ · 150m cooldown Wilds· Eligible monsters in this dungeon1 · 0.5% drop chance · Lv300+ · 150m cooldown Kalgas Cave· Final boss1 · 10% drop chance · Lv300+ · 240m cooldown One is used on each Ascended upgrade attempt, from +0 toward +20.
Show 24 sources and drop rates
Wilds· Minibosses2 · 100% drop chance · Lv300+ · 150m cooldown Wilds· Final boss4 · 100% drop chance · Lv300+ · 150m cooldown Savage Wilds· Minibosses2 · 100% drop chance · Lv300+ · 150m cooldown Savage Wilds· Final boss8 · 100% drop chance · Lv300+ · 150m cooldown Aminus· Minibosses2 · 100% drop chance · Lv300+ · 150m cooldown Aminus· Final boss6 · 100% drop chance · Lv300+ · 150m cooldown Euphresia· Final boss6 · 100% drop chance · Lv300+ · 150m cooldown Abyssal Cove· Minibosses2 · 100% drop chance · Lv300+ · 150m cooldown Abyssal Cove· Final boss6 · 100% drop chance · Lv300+ · 150m cooldown Cursed Aminus· Minibosses2 · 100% drop chance · Lv300+ · 150m cooldown Cursed Aminus· Final boss8 · 100% drop chance · Lv300+ · 150m cooldown Sanpres Master· Minibosses2 · 100% drop chance · Lv300+ · 150m cooldown Sanpres Master· Final boss8 · 100% drop chance · Lv300+ · 150m cooldown Herneos Grotto· Minibosses2 · 100% drop chance · Lv225+ · 150m cooldown Herneos Grotto· Final boss4 · 100% drop chance · Lv225+ · 150m cooldown Wilds· Eligible monsters in this dungeon1 · 2% drop chance · Lv300+ · 150m cooldown Savage Wilds· Eligible monsters in this dungeon1–2 · 5% drop chance · Lv300+ · 150m cooldown Ankou / Behamah· Eligible monsters in this dungeon1–2 · 2.5% drop chance · Lv300+ · 240m cooldown Kalgas Cave· Eligible monsters in this dungeon1–2 · 2.5% drop chance · Lv300+ · 240m cooldown Kalgas Cave· Final boss2 · 100% drop chance · Lv300+ · 240m cooldown Optional on an Ascended upgrade attempt. It prevents the failure downgrade, but the attempted materials are still spent.
Show 24 sources and drop rates
Wilds· Minibosses2 · 10% drop chance · Lv300+ · 150m cooldown Wilds· Final boss2 · 35% drop chance · Lv300+ · 150m cooldown Savage Wilds· Minibosses2 · 20% drop chance · Lv300+ · 150m cooldown Savage Wilds· Final boss2 · 50% drop chance · Lv300+ · 150m cooldown Aminus· Minibosses2 · 20% drop chance · Lv300+ · 150m cooldown Aminus· Final boss2 · 45% drop chance · Lv300+ · 150m cooldown Euphresia· Final boss2 · 45% drop chance · Lv300+ · 150m cooldown Abyssal Cove· Minibosses2 · 20% drop chance · Lv300+ · 150m cooldown Abyssal Cove· Final boss2 · 50% drop chance · Lv300+ · 150m cooldown Cursed Aminus· Minibosses2 · 20% drop chance · Lv300+ · 150m cooldown Cursed Aminus· Final boss2 · 60% drop chance · Lv300+ · 150m cooldown Sanpres Master· Minibosses2 · 20% drop chance · Lv300+ · 150m cooldown Sanpres Master· Final boss2 · 55% drop chance · Lv300+ · 150m cooldown Herneos Grotto· Minibosses2 · 10% drop chance · Lv225+ · 150m cooldown Herneos Grotto· Final boss2 · 35% drop chance · Lv225+ · 150m cooldown Savage Wilds· Eligible monsters in this dungeon1 · 1% drop chance · Lv300+ · 150m cooldown Ankou / Behamah· Eligible monsters in this dungeon1 · 0.5% drop chance · Lv300+ · 240m cooldown Kalgas Cave· Eligible monsters in this dungeon1 · 0.5% drop chance · Lv300+ · 240m cooldown Sanpres Master· Eligible monsters in this dungeon1 · 0.1% drop chance · Lv300+ · 150m cooldown Kalgas Cave· Final boss1 · 10% drop chance · Lv300+ · 240m cooldown Rerolls Growth Affinity on eligible equipment and resets its Equipment Level and XP.
Show 1 source and drop rates
Sockets and jewel recovery
Ascended socket jewels are a separate part of the equipment path. Removing a jewel destroys it; extraction returns it when you have inventory space and costs 100 Perin. Compare jewels and their sources →