Beta reference: this system is implemented locally and still awaiting gameplay acceptance. Availability and behavior will be confirmed before public launch.
A contract, from offer to reward
- Visit Charlie to open the Bounty Board and request an offer.
- Accept the offer to make it active. Only an active contract gains kill progress.
- Complete the target objective, then return to Charlie to claim the reward.
- The final kill completes the contract; it does not automatically grant Bounty EXP or Points.
- Refresh reads the authoritative contract state. It does not reroll the offer.
Rank and difficulty
Bounty Rank runs from 1 to 100. Difficulty tiers unlock at ranks 1, 10, 25, 40, 60, and 80. Bounty EXP is separate from character and job EXP.
| Unlock rank | Monster kills | Bounty EXP | Bounty Points |
|---|---|---|---|
| 1 | 40 | 100 | 5 |
| 10 | 60 | 200 | 10 |
| 25 | 80 | 350 | 20 |
| 40 | 100 | 550 | 35 |
| 60 | 125 | 800 | 55 |
| 80 | 150 | 1200 | 80 |
Boss contracts
Boss contracts require 3–15 kills. Rewards scale from the difficulty’s base rewards: EXP is base EXP × kill count ÷ 2, and Points round up from base Points × kill count ÷ 2.
Declining and cancelling
- Up to six offers can be declined per day.
- After three consecutive declines, the fourth offer is forced.
- Up to three active contracts can be cancelled per day.
- Daily limits reset at 5:00 AM America/New_York, including daylight-saving changes.
Points, rewards, and Charlie’s shop
Bounty Points are a dedicated per-character balance. They do not reuse Penya, chips, AP, or Stellar Coins. Claiming a completed contract awards its Bounty rewards.
The Bounty Shop currently has no inventory. Milestone reward payloads are also unconfigured. No shop items, prices, or milestone rewards are promised.
Compare Bounty Points with other currencies →Current testing status
Board response, Refresh recovery, and the native shop layout have received local repairs. Authenticated gameplay checks for contracts, claims, reconnects, and wallet display remain pending.
