Normal weapon and armor upgrades
Rates below apply to each attempt from the current level to the next level. Normal upgrades are not guaranteed.
| Attempt | Success |
|---|---|
| +0 → +1 | 30% |
| +1 → +2 | 28% |
| +2 → +3 | 26% |
| +3 → +4 | 24% |
| +4 → +5 | 22% |
| +5 → +6 | 20% |
| +6 → +7 | 18% |
| +7 → +8 | 16% |
| +8 → +9 | 14% |
| +9 → +10 | 12% |
SProtect and failure
- A failed manual attempt below +3 preserves the item.
- A failed manual attempt at +3 or higher destroys the item unless an active SProtect buff protects it.
- SProtect is optional for manual upgrading, prevents destruction, and is consumed on any protected attempt.
- Each completed roll consumes one Sunstone, including failure.
- Instant Upgrade requires SProtect and consumes one SProtect plus one Sunstone per completed roll. It stops when protection is missing.
- Historical Smelting success boosters do not raise these Normal upgrade percentages.
Piercing
Success percentages are listed in attempt order, starting with the first slot. Protection mechanics were preserved by the accepted rate update.
| Equipment | Slot range | Success in order |
|---|---|---|
| Suit | 0 → 4 | 30 / 24 / 18 / 12% |
| Weapon / shield | 0 → 10 | 30 / 27 / 24 / 21 / 18 / 16 / 14 / 12 / 10 / 8% |
Jewelry
For attempts +0 → +1 through +19 → +20, success rates are 30, 29, 28, 27, 26, 25, 24, 23, 22, 21, 20, 19, 18, 17, 16, 15, 14, 13, 12, and 10 percent respectively. The existing jewelry protection and material rules remain in effect.
Ascended conversion and upgrades
Eligible conversion succeeds at 5%. Each band below covers four consecutive upgrade attempts.
| Starting level | Target levels | Success per attempt |
|---|---|---|
| +0 through +3 | +1 through +4 | 20% |
| +4 through +7 | +5 through +8 | 15% |
| +8 through +11 | +9 through +12 | 12% |
| +12 through +15 | +13 through +16 | 9% |
| +16 through +19 | +17 through +20 | 5% |
