Jester → Harlequin → Assassin. Explore the skills and passives along this branch.
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Becoming a Harlequin
At Hero level 130, a Jester can become a Harlequin through Job Selection. This advancement keeps your level and stats. At level 200, continue to Assassin; the character level cap is 300.
Qualifying skills are learned and maxed automatically on job advancement and level-up. Open K to inspect the current skill tree. Earlier skills remain part of your lineage, but some mastery packages and role stances replace one another.
STR, ADOCH and Hit rating support physical burst. These are build considerations, not a fixed stat allocation or class ranking. Compare your actual equipment requirements and the encounter before committing resources.
Maximum-rank effects are shown below. Passives require eligible equipment, and role stances replace one another. Cooldowns exclude casting and animation time.
Third job skills
Pandemonium
Attack / utility · Rank 5 · Lv130
A ranged yoyo attack that explodes on impact. Damages monsters within radius 8 of the target. Against players, only the selected target is hit.
Equipment: Yo-Yo.
Target
Enemy
Duration / cooldown
Instant · No separate cooldown
Role
Class skill
Whisper Dodge
Passive · Rank 5 · Lv130
Parry rating +8 (native units); Movement +5%.
Equipment: Yo-Yo.
Target
Self
Duration / cooldown
While eligible gear is equipped · None
Role
Passive package
Minds Eye
Passive · Rank 5 · Lv130
Hit rating +15 (native units); DEX +15.
Equipment: Yo-Yo.
Target
Self
Duration / cooldown
While eligible gear is equipped · None
Role
Passive package
Harlequin's Greeting
Attack / utility · Rank 5 · Lv130
A sneak attack that delivers a powerful blow to the rear of your target.