Templar's Call
Attack / utility · Rank 5 · Lv130Pulls an enemy toward you. This skill is restricted to Ankou’s Asylum.
Equipment: One-handed sword.
- Target
- Selected target
- Duration / cooldown
- Instant · No separate cooldown
- Role
- Class skill

Knight → Templar → Paladin. Explore the skills and passives along this branch.
At Hero level 130, a Knight can become a Templar through Job Selection. This advancement keeps your level and stats. At level 200, continue to Paladin; the character level cap is 300.
Qualifying skills are learned and maxed automatically on job advancement and level-up. Open K to inspect the current skill tree. Earlier skills remain part of your lineage, but some mastery packages and role stances replace one another.
Sword or axe; Shield for the sword-and-shield specialization.
STA and STR support survival and physical damage. These are build considerations, not a fixed stat allocation or class ranking. Compare your actual equipment requirements and the encounter before committing resources.
Maximum-rank effects are shown below. Passives require eligible equipment, and role stances replace one another. Cooldowns exclude casting and animation time.
Pulls an enemy toward you. This skill is restricted to Ankou’s Asylum.
Equipment: One-handed sword.
A downward physical strike.
Equipment: One-handed sword.
A shield strike with a chance to stun.
Equipment: Shield.
Draws a monster’s attention in Ankou’s Asylum. This skill is restricted to that dungeon.
Equipment: No additional skill-specific weapon restriction.
HP +22%; STA +25; DEF +8%; PvE damage +8%.
Equipment: Two-handed sword / Two-handed axe.
Suggested use: Choose this stance for the encounter; other role stances are alternatives.
A devastating circular attack that will harm all nearby enemies.
Equipment: One-handed or two-handed sword, or two-handed axe; Shield is optional.
Skill Tree & classifications · Combat fundamentals · Leveling & equipment progression