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Knight

Mercenary → Knight → Templar. Explore the skills and passives along this branch.

Explore the Eclipse Legacy player encyclopedia

Becoming a Knight

At level 60, a Mercenary can choose Knight in Job Selection. At level 120, advance to Master and return to level 60. Reach level 120 as a Master, become a level-121 Hero, then continue to Hero level 130.

Qualifying skills are learned and maxed automatically on job advancement and level-up. Open K to inspect the current skill tree. Earlier skills remain part of your lineage, but some mastery packages and role stances replace one another.

Equipment & identity

Sword or axe; Shield for the sword-and-shield specialization.

Build starting points

STA and STR support survival and physical damage. These are build considerations, not a fixed stat allocation or class ranking. Compare your actual equipment requirements and the encounter before committing resources.

Explore equipment →

Skills & passives

Maximum-rank effects are shown below. Passives require eligible equipment, and role stances replace one another. Cooldowns exclude casting and animation time.

Master skills

Guard skill icon

Guard

Passive · Rank 10 · Lv62

HP +8%; DEF +10%.

Equipment: Two-handed sword / Two-handed axe.

Target
Self
Duration / cooldown
While eligible gear is equipped · None
Role
Passive package
Pain Reflection skill icon

Pain Reflection

Passive · Rank 10 · Lv70

Eligible HP reflection +10%.

Equipment: One-handed sword + Shield / Two-handed sword / Two-handed axe.

Prerequisites: Rage rank 4

Target
Self
Duration / cooldown
While eligible gear is equipped · None
Role
Passive package
Rage skill icon

Rage

Buff · Rank 10 · Lv65

ATK +18%; STR +20; PvE damage +10%.

Equipment: Two-handed sword / Two-handed axe.

Prerequisites: Guard rank 5

Suggested use: Choose this stance for the encounter; other role stances are alternatives.

Target
Self
Duration / cooldown
10 min · No separate cooldown
Role
Role stance
Power Swing skill icon

Power Swing

Attack / utility · Rank 10 · Lv75

To strike a blow at the enemy by flourishing a weapon.

Equipment: One-handed or two-handed sword, or two-handed axe; Shield is optional.

Prerequisites: Pain Reflection rank 7

Target
Enemy
Duration / cooldown
Instant · 2.5 sec
Role
Class skill
Earth Divider skill icon

Earth Divider

Attack / utility · Rank 10 · Lv65

Powerful, downward strike.

Equipment: One-handed or two-handed sword, or two-handed axe; Shield is optional.

Prerequisites: Charge rank 4

Target
Enemy
Duration / cooldown
Instant · No separate cooldown
Role
Class skill
Charge skill icon

Charge

Attack / utility · Rank 10 · Lv60

Powerful, upward strike.

Equipment: Two-handed sword.

Prerequisites: Sword Mastery rank 3

Target
Enemy
Duration / cooldown
Instant · No separate cooldown
Role
Class skill
Pain Dealer skill icon

Pain Dealer

Attack / utility · Rank 10 · Lv60

Powerful, downward strike. Lowers the defense of the target. DEF -150.

Equipment: Two-handed axe.

Prerequisites: Axe Mastery rank 3

Target
Enemy
Duration / cooldown
1 min · No separate cooldown
Role
Class skill
Power Stomp skill icon

Power Stomp

Attack / utility · Rank 10 · Lv65

Pounds the ground, stunning nearby enemies.

Equipment: One-handed or two-handed sword, or two-handed axe; Shield is optional.

Prerequisites: Pain Dealer rank 4

Target
Enemy
Duration / cooldown
2 sec · No separate cooldown
Role
Class skill
Special Two-handed Mastery skill icon

Special Two-handed Mastery

Passive · Rank 5 · Lv60

ATK +12%; PvE damage +10%.

Equipment: Two-handed sword / Two-handed axe.

Target
Self
Duration / cooldown
While eligible gear is equipped · None
Role
Passive package

Hero skills

Drawing skill icon

Drawing

Attack / utility · Rank 5 · Lv120

Brings your target to you.

Equipment: No additional skill-specific weapon restriction.

Target
Selected target
Duration / cooldown
Instant · 5 sec
Role
Class skill

Continue to Templar

Read the Templar guide →

Skill Tree & classifications · Combat fundamentals · Leveling & equipment progression