One-handed weapon + Shield for defense; two-handed Greataxe for a more aggressive farming identity.
STA and STR. Defensive builds lean into HP, DEF, and Block; farming builds keep enough STR to maintain pressure.
Best native mitigation package
Two distinct weapon identities
Who should play this?
Choose Paladin if this sounds like you.
Choose Paladin if you like protecting a party, surviving punishing encounters, and switching between a shield wall and a harder-hitting two-handed farming setup.
Core stats
STA and STR. Defensive builds lean into HP, DEF, and Block; farming builds keep enough STR to maintain pressure.
Weapons
One-handed weapon + Shield for defense; two-handed Greataxe for a more aggressive farming identity.
Class roles
PvE
Frontline tank and defensive bruiser. Crusader's Resolve is the offensive stance; Fortress Stance is the safer boss stance.
PvP
A mitigation anchor that absorbs pressure and protects space rather than chasing one-shot damage.
What feels good
Strengths
Best native mitigation package
Two distinct weapon identities
Reliable frontline presence
What to respect
Weaknesses
Lower peak damage than dedicated attackers
Stance choice matters
Can be slow to finish mobile targets
Fourth-job skills
Key skills
Your six fourth-job skills at maximum level.
Sacred Bulwark
Passive
HP +45%, DEF +40%, and +15 melee/ranged block.
Best used for: Build around it—it is part of your class at all times.
Target
Self
Duration / cooldown
Always active · None
Role
Defensive foundation
Fortress Stance
Buff
HP +70%, DEF +60%, +25 melee/ranged block, and 15% less physical/magical PvP Damage taken.
Best used for: Keep this active while farming, bossing, or fighting players.
Target
Self
Duration / cooldown
360 sec · 2–3 sec
Role
Defensive stance
Crusaders Resolve
Buff
ATK +35%, PvE Damage +45%, ADOCH +45%, HP +25%, and Hit +25.
Best used for: Keep this active while farming, bossing, or fighting players.
Target
Self
Duration / cooldown
360 sec · 2–3 sec
Role
Offensive stance
Divine Judgment
Attack
Heavy single-target physical strike.
Best used for: Use on bosses and priority targets between normal attacks.
Target
Target
Duration / cooldown
Instant · 4 sec
Role
High burst
Consecrated Sweep
Attack
Area strike for clearing grouped monsters.
Best used for: Use after gathering a pack around you.
Target
Area
Duration / cooldown
Instant · 4 sec
Role
Area pressure
Divine Aegis
Ultimate
HP +70%, DEF +60%, +30 melee/ranged block, and 20% less physical/magical PvP Damage taken.
Best used for: Save it for a boss damage phase, a dangerous pull, or an important PvP engagement.
Target
Self
Duration / cooldown
45 sec · 5 min
Role
Emergency defense
Ultimate
Divine Aegis
HP +70%, DEF +60%, +30 melee/ranged block, and 20% less physical/magical PvP Damage taken.
Duration
45 seconds
Cooldown
5 minutes
Best used for
Save it for a boss damage phase, a dangerous pull, or an important PvP engagement.
Typical gameplay loop
How a fight flows
1Choose Fortress Stance or Crusader's Resolve
2Group enemies with Consecrated Sweep
3Use Divine Judgment on priority targets
4Trigger Divine Aegis for the dangerous phase
Beginner mistakes
Avoid these early
Using a defensive stance when the group needs damage
Treating Divine Aegis like a permanent buff
Ignoring the shield path when learning difficult bosses