Who should play this?
Choose Paladin if this sounds like you.
Choose Paladin if you like protecting a party, surviving punishing encounters, and switching between a shield wall and a harder-hitting two-handed farming setup.
- Core stats
- STA and STR. Defensive builds lean into HP, DEF, and Block; farming builds keep enough STR to maintain pressure.
- Weapons
- One-handed weapon + Shield for defense; two-handed Greataxe for a more aggressive farming identity.
Class roles
PvE
Frontline tank and defensive bruiser. Crusader's Resolve is the offensive stance; Fortress Stance is the safer boss stance.
PvP
A mitigation anchor that absorbs pressure and protects space rather than chasing one-shot damage.
What feels good
Strengths
- Best native mitigation package
- Two distinct weapon identities
- Reliable frontline presence
What to respect
Weaknesses
- Lower peak damage than dedicated attackers
- Stance choice matters
- Can be slow to finish mobile targets
Real fourth-job kit
Key skills
These are the six authoritative fourth-job skills at max level. Values describe the current game; internal formulas stay out of the player guide.
Sacred Bulwark
PassiveHP +45%, DEF +40%, and +15 melee/ranged block.
Best used for: Build around it—it is part of your class at all times.
- Target
- Self
- Duration / cooldown
- Always active · None
- Role
- Defensive foundation
Fortress Stance
BuffHP +70%, DEF +60%, +25 melee/ranged block, and 15% less physical/magical PvP damage taken.
Best used for: Keep this active while farming, bossing, or fighting players.
- Target
- Self
- Duration / cooldown
- 360 sec · 2–3 sec
- Role
- Defensive stance
Crusaders Resolve
BuffATK +35%, PvE damage +45%, ADoCH +45%, HP +25%, and Hit +25.
Best used for: Keep this active while farming, bossing, or fighting players.
- Target
- Self
- Duration / cooldown
- 360 sec · 2–3 sec
- Role
- Offensive stance
Divine Judgment
AttackHeavy single-target physical strike.
Best used for: Use on bosses and priority targets between normal attacks.
- Target
- Target
- Duration / cooldown
- Instant · 4 sec
- Role
- High burst
Consecrated Sweep
AttackArea strike for clearing grouped monsters.
Best used for: Use after gathering a pack around you.
- Target
- Area
- Duration / cooldown
- Instant · 4 sec
- Role
- Area pressure
Divine Aegis
UltimateHP +70%, DEF +60%, +30 melee/ranged block, and 20% less physical/magical PvP damage taken.
Best used for: Save it for a boss damage phase, a dangerous pull, or an important PvP engagement.
- Target
- Self
- Duration / cooldown
- 45 sec · 5 min
- Role
- Emergency defense
Ultimate
Divine Aegis
HP +70%, DEF +60%, +30 melee/ranged block, and 20% less physical/magical PvP damage taken.
- Duration
- 45 seconds
- Cooldown
- 5 minutes
Best used for
Save it for a boss damage phase, a dangerous pull, or an important PvP engagement.
Typical gameplay loop
How a fight flows
- 1Choose Fortress Stance or Crusader's Resolve
- 2Group enemies with Consecrated Sweep
- 3Use Divine Judgment on priority targets
- 4Trigger Divine Aegis for the dangerous phase
Beginner mistakes
Avoid these early
- Using a defensive stance when the group needs damage
- Treating Divine Aegis like a permanent buff
- Ignoring the shield path when learning difficult bosses
Keep moving
What should I do next?