Skip to main content
Eclipse Legacy
Download

Explore the Wiki

Search the Wiki

Mentalist

Psykeeper → Mentalist → Anomaly. Explore the skills and passives along this branch.

Explore the Eclipse Legacy player encyclopedia

Becoming a Mentalist

At Hero level 130, a Psykeeper can become a Mentalist through Job Selection. This advancement keeps your level and stats. At level 200, continue to Anomaly; the character level cap is 300.

Qualifying skills are learned and maxed automatically on job advancement and level-up. Open K to inspect the current skill tree. Earlier skills remain part of your lineage, but some mastery packages and role stances replace one another.

Read the inherited Psykeeper skills →

Equipment & identity

Wand for the traditional Psykeeper path.

Build starting points

INT and decreased casting time support spell damage; STA adds durability. These are build considerations, not a fixed stat allocation or class ranking. Compare your actual equipment requirements and the encounter before committing resources.

Explore equipment →

Skills & passives

Maximum-rank effects are shown below. Passives require eligible equipment, and role stances replace one another. Cooldowns exclude casting and animation time.

Third job skills

Cimetiere's Scream skill icon

Cimetiere's Scream

Attack / utility · Rank 5 · Lv130

Damages the target over time. This spells lasts 10 seconds and can not be stacked.

Equipment: Wand.

Target
Enemy
Duration / cooldown
11 sec · No separate cooldown
Role
Class skill
Aether Grasp skill icon

Aether Grasp

Attack / utility · Rank 5 · Lv130

An INT-based, close-range magic attack.

Equipment: Wand.

Target
Enemy
Duration / cooldown
Instant · 3 sec
Role
Class skill
Laughter of La Croix skill icon

Laughter of La Croix

Attack / utility · Rank 5 · Lv130

Curse: reduces the enemy's Attack by up to 30%. ATK -30%.

Equipment: Wand.

Target
Selected target
Duration / cooldown
25 sec · No separate cooldown
Role
Class skill
Samedi's Embrace skill icon

Samedi's Embrace

Attack / utility · Rank 5 · Lv130

Curse: reduces the enemy's Defense by up to 30%. DEF -30%.

Equipment: Wand.

Target
Selected target
Duration / cooldown
25 sec · No separate cooldown
Role
Class skill
Kriminel's Hand skill icon

Kriminel's Hand

Attack / utility · Rank 5 · Lv130

Curse: reduces the enemy's Attack Speed by up to 35% and Movement Speed by up to 20%. Attack speed -35%; Movement -20%.

Equipment: Wand.

Target
Selected target
Duration / cooldown
25 sec · No separate cooldown
Role
Class skill

Continue to Anomaly

Read the Anomaly guide →

Skill Tree & classifications · Combat fundamentals · Leveling & equipment progression