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Psykeeper

Magician → Psykeeper → Mentalist. Explore the skills and passives along this branch.

Explore the Eclipse Legacy player encyclopedia

Becoming a Psykeeper

At level 60, a Magician can choose Psykeeper in Job Selection. At level 120, advance to Master and return to level 60. Reach level 120 as a Master, become a level-121 Hero, then continue to Hero level 130.

Qualifying skills are learned and maxed automatically on job advancement and level-up. Open K to inspect the current skill tree. Earlier skills remain part of your lineage, but some mastery packages and role stances replace one another.

Equipment & identity

Wand for the traditional Psykeeper path.

Build starting points

INT and decreased casting time support spell damage; STA adds durability. These are build considerations, not a fixed stat allocation or class ranking. Compare your actual equipment requirements and the encounter before committing resources.

Explore equipment →

Skills & passives

Maximum-rank effects are shown below. Passives require eligible equipment, and role stances replace one another. Cooldowns exclude casting and animation time.

Second job skills

Demonology skill icon

Demonology

Attack / utility · Rank 10 · Lv60

Damages the enemy with a mental blast.

Equipment: Wand.

Target
Enemy
Duration / cooldown
Instant · No separate cooldown
Role
Class skill
Satanology skill icon

Satanology

Attack / utility · Rank 10 · Lv65

Prevents an enemy from approaching.

Equipment: Wand.

Prerequisites: Demonology rank 3

Target
Selected target
Duration / cooldown
10 sec · No separate cooldown
Role
Class skill
Psychic Bomb skill icon

Psychic Bomb

Attack / utility · Rank 10 · Lv60

Damages the enemy the with a ball of mental energy.

Equipment: Wand.

Prerequisites: Mental Strike rank 10

Target
Enemy
Duration / cooldown
3 sec · 4 sec
Role
Class skill
Psychic Wall skill icon

Psychic Wall

Attack / utility · Rank 10 · Lv70

Creates a wall that pushes an enemy back and damages them if they touch it.

Equipment: Wand.

Prerequisites: Satanology rank 4; Spirit Bomb rank 5

Target
Enemy
Duration / cooldown
15 sec · No separate cooldown
Role
Class skill
Spirit Bomb skill icon

Spirit Bomb

Attack / utility · Rank 10 · Lv65

Fires an INT-based magic projectile. Damage scales with your remaining MP. No cooldown against monsters or players.

Equipment: Wand.

Prerequisites: Psychic Bomb rank 6

Target
Enemy
Duration / cooldown
Instant · No separate cooldown
Role
Class skill
Crucio Spell skill icon

Crucio Spell

Buff · Rank 10 · Lv60

Eligible HP reflection +25%.

Equipment: Wand.

Prerequisites: Mental Strike rank 10

Target
Self
Duration / cooldown
30 sec · 1 min
Role
Class skill
Maximum Crisis skill icon

Maximum Crisis

Attack / utility · Rank 10 · Lv65

Surrounds and damages the enemy in a strong mental barrier.

Equipment: Wand.

Prerequisites: Crucio Spell rank 7

Target
Enemy
Duration / cooldown
Instant · No separate cooldown
Role
Class skill
Psychic Square skill icon

Psychic Square

Attack / utility · Rank 10 · Lv75

Damages the enemies around you with a psychic blast.

Equipment: Wand.

Prerequisites: Psychic Wall rank 7; Maximum Crisis rank 5

Target
Enemy
Duration / cooldown
Instant · 3 sec
Role
Class skill

Hero skills

Stone Feet skill icon

Stone Feet

Attack / utility · Rank 5 · Lv120

Prevents your target from moving.

Equipment: No additional skill-specific weapon restriction.

Target
Selected target
Duration / cooldown
7 sec · 2 sec
Role
Class skill

Master skills

Special INT Mastery skill icon

Special INT Mastery

Passive · Rank 5 · Lv60

INT +30; ATK +15%; PvP damage +5%; DCT +8%.

Equipment: Wand / Staff.

Target
Self
Duration / cooldown
While eligible gear is equipped · None
Role
Passive package

Continue to Mentalist

Read the Mentalist guide →

Skill Tree & classifications · Combat fundamentals · Leveling & equipment progression