Demonology
Attack / utility · Rank 10 · Lv60Damages the enemy with a mental blast.
Equipment: Wand.
- Target
- Enemy
- Duration / cooldown
- Instant · No separate cooldown
- Role
- Class skill

Magician → Psykeeper → Mentalist. Explore the skills and passives along this branch.
At level 60, a Magician can choose Psykeeper in Job Selection. At level 120, advance to Master and return to level 60. Reach level 120 as a Master, become a level-121 Hero, then continue to Hero level 130.
Qualifying skills are learned and maxed automatically on job advancement and level-up. Open K to inspect the current skill tree. Earlier skills remain part of your lineage, but some mastery packages and role stances replace one another.
Wand for the traditional Psykeeper path.
INT and decreased casting time support spell damage; STA adds durability. These are build considerations, not a fixed stat allocation or class ranking. Compare your actual equipment requirements and the encounter before committing resources.
Maximum-rank effects are shown below. Passives require eligible equipment, and role stances replace one another. Cooldowns exclude casting and animation time.
Damages the enemy with a mental blast.
Equipment: Wand.
Prevents an enemy from approaching.
Equipment: Wand.
Prerequisites: Demonology rank 3
Damages the enemy the with a ball of mental energy.
Equipment: Wand.
Prerequisites: Mental Strike rank 10
Creates a wall that pushes an enemy back and damages them if they touch it.
Equipment: Wand.
Prerequisites: Satanology rank 4; Spirit Bomb rank 5
Fires an INT-based magic projectile. Damage scales with your remaining MP. No cooldown against monsters or players.
Equipment: Wand.
Prerequisites: Psychic Bomb rank 6
Eligible HP reflection +25%.
Equipment: Wand.
Prerequisites: Mental Strike rank 10
Surrounds and damages the enemy in a strong mental barrier.
Equipment: Wand.
Prerequisites: Crucio Spell rank 7
Damages the enemies around you with a psychic blast.
Equipment: Wand.
Prerequisites: Psychic Wall rank 7; Maximum Crisis rank 5
Prevents your target from moving.
Equipment: No additional skill-specific weapon restriction.
INT +30; ATK +15%; PvP damage +5%; DCT +8%.
Equipment: Wand / Staff.
Skill Tree & classifications · Combat fundamentals · Leveling & equipment progression