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Eclipse Legacy

Arsenal Reforged — Weapon & Armor Balance

A comprehensive equipment balancing update across all eight fourth-job classes, refining weapon identities, offensive and defensive builds, and endgame armor sets.

Changes

  • Eclipse Weapons — All ten Eclipse-family weapons replace Soul Leeching with Vampirism. Existing bonus values are preserved: Eclipse Sword/Axe +1% Vampirism; the other eight Eclipse weapons +2% Vampirism. All other Eclipse weapon bonuses are unchanged.
  • Custom Zems — All four functional Zems: STR is increased by 25%, HP% by 15%, and ATK% by 15%; MP% is reduced by 40%.
  • Genesis Zem — New STR / HP% / ATK% / MP%: 23 / 6% / 7% / 11%.
  • Abyssal Zem — New STR / HP% / ATK% / MP%: 40 / 11% / 12% / 18%.
  • Heavenly Divine Zem — New STR / HP% / ATK% / MP%: 53 / 14% / 17% / 23%.
  • Nightmare Zem — New STR / HP% / ATK% / MP%: 53 / 14% / 17% / 23%. Other Zem bonuses remain unchanged.
  • Unchanged Equipment — Custom Shields, functional Grimoires, Starter Eclipse Keyblade, base weapon attack ranges, equipment IDs and requirements, and unlisted weapon/armor bonuses remain unchanged.

Class Balance

  • Weapon Balance — Applies to Genesis, Emerald, Abyssal, Heavenly Divine and Nightmare weapons. All percentage changes are multiplicative. Final bonus values are rounded up to integers.
  • Paladin — 1H Blades: STR is replaced with STA; previous STA becomes DEX. Blade ATK% and ADOCH are each reduced by 20%.
  • Paladin — 2H Greataxe ATK% and ADOCH are each increased by 25%. Greataxe PvE bonuses: Genesis +34%, Emerald +47%, Abyssal +61%, Heavenly Divine +83%. Nightmare Greataxe retains PvP Damage +32%.
  • Paladin — Greataxes emphasize offensive power, while Blade + Shield builds emphasize defense.
  • Swordmaster — Swords: STR is replaced with DEX. Sword ATK% is increased by 20%; Sword ADOCH is reduced by 10%.
  • Swordmaster — Axes: Hit Rate is replaced with Critical Chance of the same value. Axe ATK% is reduced by 10%; Axe ADOCH is increased by 10%.
  • Assassin — Yo-Yo ATK% is increased by 25%; Yo-Yo ADOCH is reduced by 35%.
  • Shadowhunter — Bow ATK% and ADOCH are each increased by 20%.
  • Saint — Stick ATK% is increased by 20%. Stick MP% is removed. New Stick DEF% equals half the existing HP%.
  • Fist King — Knuckle ADOCH is reduced by 20%. Knuckle MP% is removed. Knuckle HP% is increased by 20%.
  • Anomaly — Wand ATK% is increased by 20%. Wand MP% is replaced with equal-value HP%.
  • Avatar — Staff ATK% is increased by 20%. Staff MP% is removed. Staff HP% is doubled.
  • Armor Set Balance — Applies to Vanguard, Mythic, Shadowborn, Heavenly Divine and Conqueror four-piece sets.
  • Saint sets — MP% is removed. DEF% is reduced by 25%; ATK% is increased by 25%.
  • Saint set ATK% / DEF% — Vanguard: 15% / 21%; Mythic: 23% / 27%; Shadowborn: 30% / 33%; Heavenly Divine: 38% / 41%; Conqueror: 38% / 41%.
  • Fist King sets — MP% is reduced by 25%. New MP%: Vanguard 14%, Mythic 19%, Shadowborn 26%, Heavenly Divine 33%, Conqueror 33%.
  • Anomaly sets — ATK% is increased by 25%. New ATK%: Vanguard 25%, Mythic 35%, Shadowborn 45%, Heavenly Divine 57%, Conqueror 57%.
  • All other armor classes retain their existing set effects. Male and female variants remain identical. Set activation remains four pieces.

Quality of Life

  • Updating — Close your game, update through the official Eclipse Legacy launcher, and reconnect.
All patch notes