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Eclipse Legacy
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Game update

Eclipse Legacy v0.9.30 — Dungeon Rewards & Ultimate Ascended Jewels

Nine dungeon final bosses now award Perin and can drop Ultimate Ascended Jewels, Mythic Armor or Genesis Weapons. Explore new piercing cards, Contaminated Trails balance changes and smoother crafting.

Dungeon RewardsEquipmentQuality of LifeVisual Improvements

Contaminated Trails

  • The five regular monsters deal 20% more damage across all three channels. Contaminated Magma Giant’s damage is unchanged.
  • Blue Chip quantities fell by 60% to 0–20 for regular monsters and 400–800 for Contaminated Magma Giant. The chance of a Blue Chip drop is unchanged.
  • Penya and Ascension-material rewards are unchanged. Regular monsters still award 6–8 million base Penya.

Ultimate Ascended Jewels

Ultimate Ascended Jewel of the TempestDEX +30 · Increased ATK +6% · 3,500 AP
Ultimate Ascended Jewel of the ColossusSTR +30 · Increased ATK +6% · 3,500 AP
Ultimate Ascended Jewel of the OracleINT +30 · Increased ATK +6% · 3,500 AP
Ultimate Ascended Jewel of the AegisSTA +30 · HP +6% · 3,500 AP
Ultimate Ascended Jewel of SovereigntyIncreased ATK +10% · 3,500 AP
Ultimate Ascended Jewel of the VanquisherPvE Damage +8% · 3,500 AP
Ultimate Ascended Jewel of RuinADOCH +18% · 3,500 AP
  • Buy any of the seven jewels for 3,500 AP each in Vaelishe’s AP Store under Cards. They fit eligible Ascended primary weapons and follow the existing jewel socket rules.
  • Eligible final bosses have one shared 5% chance to award any jewel. Each jewel has about a 0.7143% chance per eligible kill.

Transcendental Cards

Transcendental Card of InsanitySTR +15 · ADOCH +6% · 1,000 AP
Transcendental Card of DestructionINT +15 · Increased ATK +4% · 1,000 AP
Transcendental Card of ClarityDEX +15 · ADOCH +6% · 1,000 AP
Transcendental Card of InfinitySTA +15 · HP +4% · 1,000 AP
Transcendental Card of FrenzyIncreased ATK +20% · 4,000 AP
Transcendental Card of ImmortalityHP +20% · 4,000 AP
Transcendental Card of VengeancePvE Damage +16% · 4,000 AP
  • Vaelishe sells four weapon cards for 1,000 AP each and three suit cards for 4,000 AP each under Cards. Weapon cards fit compatible weapon or offhand piercing slots. Suit cards fit suit piercing slots.
  • These cards are available from Vaelishe’s AP Store.

Dungeon final-boss rewards

  • Each eligible kill awards 25 Perin to one loot owner: the highest-damage eligible player, or the attacker as a fallback under the usual loot rules.
  • These rewards are added to existing drops. Dungeon entry requirements and cooldowns are unchanged.

Mythic Armor and Genesis Weapons

  • Each eligible kill has a 12% equipment chance: 6% for one of 64 Mythic Armor pieces or 6% for one of 10 Genesis Weapons.
  • Items within each pool are equally likely. A specific Mythic piece has a 0.09375% chance per eligible kill, while a specific Genesis weapon has a 0.6% chance.
  • The jewel and equipment rolls are independent, so both can drop on the same kill.

Body Glow and guild emblems

Body Glow comparisonBody Glow before and after the size increase.
  • Body Glow is 20% larger, with its scale increasing from 2.0 to 2.4. All seven colors remain available. Hand Glow is unchanged.
  • Guild emblems have cleaner edges. Logo 11 now shows a black eagle with silver edges. The other 26 designs and emblem access rules are unchanged.

Crafting and stability

  • Ascended Crafting rejects duplicate equipment entries before consuming materials and handles progression conflicts more reliably.
  • Characters stay in place while crafting windows are open. Logging out closes those windows.
  • Fixed a crash that could occur when a monster died in a dungeon and repaired a launcher compatibility issue that could interrupt updating.

November 9 Hotfix — Shops, Crafting & Guild Siege Improvements

Shop corrections

Offline Vendor purchases now issue the license correctly. The following offers are available in game.

  • Offline Vendor · Vaelishe → AP Store → Utility · 750 AP
  • Offline Vendor · Soraya → Perin Store → Misc · 75 Perin
  • Scroll of Unbinding · Jeff → Blue Chip Shop → Utility · 7,500 Blue Chips
  • Awakening Transfer Scroll · Jeff → Blue Chip Shop → Utility · 7,500 Blue Chips
  • Scroll of Sprint · Wafor → Red Chip Shop → General · 250 Red Chips

Ascended Crafting

Inventory quantities now update correctly when crafting consumes Ascended Shards and creates Ascended Stones. Three matching Shards still make one Stone, with the same cost and success rate.

Mind Collapse

Removed an unintended extra PvE damage multiplier. The intended class damage scaling and PvP behavior are unchanged.

Guild Siege

Fixed early cancellation when three guilds registered and two had eligible fighters ready.

Automatic opening requires three guild registrations. Combat can proceed when at least two registered guilds have eligible fighters ready.

  • Daily at 08:00 and 20:00 Eastern Time
  • 8 minutes to organize lineups
  • 3 minutes of arena preparation: two for entry and preparation, then one for final staging
  • 30 minutes of combat, unchanged

Guild Siege Personal Rankings

Personal Rankings use cumulative Siege points and now place fourth-job characters in the correct class families.

Overall includes all eligible players with positive scores, ordered highest to lowest. Tied scores share the same visible rank.

Your position stays visible as you browse. Improved scrolling, name display, contrast and number formatting make the standings easier to read, and the previous 100-player cap is gone.

Scroll of Element Change

The Scroll of Element Change now shows a dark backing and gold border around the equipment slot, including when it is empty.

How to update

  1. Close the game and launcher.
  2. Reopen the official launcher and let it update.
  3. Start the game once v0.9.30 is ready.

Related Wiki guides

Official player guides related to this release and the wider game.

← All patch notes